Public Member Functions | Static Public Member Functions

pl7::libs::d3d Class Reference

#include <d3d.h>

Inheritance diagram for pl7::libs::d3d:
el7::scripting::Library

List of all members.

Public Member Functions

 d3d (void)
 ~d3d (void)

Static Public Member Functions

static bool d3d::simulate_lost_device (el7::scripting::VirtualMachine *vm, el7::scripting::RuntimeEnvironment *env, el7::scripting::BaseFunction::Args &args, el7::scripting::Value *result, el7::scripting::ValueHandler *value_handler)

Constructor & Destructor Documentation

pl7::libs::d3d::d3d ( void   ) 

Default constructor.

pl7::libs::d3d::~d3d ( void   ) 

Destructor.


Member Function Documentation

static bool pl7::libs::d3d::d3d::simulate_lost_device ( el7::scripting::VirtualMachine vm,
el7::scripting::RuntimeEnvironment env,
el7::scripting::BaseFunction::Args args,
el7::scripting::Value result,
el7::scripting::ValueHandler value_handler 
) [static]

Simulates the case of a lost Direct3D render device.


The documentation for this class was generated from the following files:
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