#include <d3d.h>
Public Member Functions | |
| d3d (void) | |
| ~d3d (void) | |
Static Public Member Functions | |
| static bool | d3d::simulate_lost_device (el7::scripting::VirtualMachine *vm, el7::scripting::RuntimeEnvironment *env, el7::scripting::BaseFunction::Args &args, el7::scripting::Value *result, el7::scripting::ValueHandler *value_handler) |
| pl7::libs::d3d::d3d | ( | void | ) |
Default constructor.
| pl7::libs::d3d::~d3d | ( | void | ) |
Destructor.
| static bool pl7::libs::d3d::d3d::simulate_lost_device | ( | el7::scripting::VirtualMachine * | vm, | |
| el7::scripting::RuntimeEnvironment * | env, | |||
| el7::scripting::BaseFunction::Args & | args, | |||
| el7::scripting::Value * | result, | |||
| el7::scripting::ValueHandler * | value_handler | |||
| ) | [static] |
Simulates the case of a lost Direct3D render device.
1.7.1