#include <Pass.h>
Public Member Functions | |
| Pass (const cl7::string_type &name, Effect *effect, const cl7::string_type &render_target_identifier=STANDARD, const cl7::string_type &depth_stencil_identifier=STANDARD) | |
| virtual | ~Pass (void) |
| const cl7::string_type & | GetName () const |
| const Effect * | GetEffect () const |
| const Chain * | GetChain () const |
| const cl7::string_type & | GetRenderTargetIdentifier () const |
| const cl7::string_type & | GetDepthStencilIdentifier () const |
| bool | GetClearRenderTarget () const |
| bool | GetClearDepthStencil () const |
| D3DCOLOR | GetClearColor () const |
| float | GetClearZValue () const |
| unsigned long | GetClearStencilValue () const |
| bool | IsPostSurfacePass () const |
| const scene::SceneGraph * | GetSurfaceSceneGraph () const |
| Effect * | GetEffect () |
| Chain * | GetChain () |
| void | SetClearRenderTarget (bool clear_render_target) |
| void | SetClearDepthStencil (bool clear_depth_stencil) |
| void | SetClearColor (D3DCOLOR clear_color) |
| void | SetClearZValue (float clear_z_value) |
| void | SetClearStencilValue (unsigned long clear_stencil_value) |
| void | SetClearBackBuffers (bool clear_render_target, bool clear_depth_stencil) |
| void | SetClearBackBuffers (bool clear_render_target, bool clear_depth_stencil, D3DCOLOR clear_color, float clear_z_value, unsigned long clear_stencil_value) |
| void | SetClearRenderTarget (bool clear_render_target, D3DCOLOR clear_color) |
| void | SetClearDepthStencil (bool clear_depth_stencil, float clear_z_value, unsigned long clear_stencil_value) |
| void | SetPostSurfacePass (bool post_surface_pass) |
| scene::SceneGraph * | GetSurfaceSceneGraph () |
| bool | Render (scene::SceneGraph *scene_graph) |
| bool | InduceTransformChange (const ml7::Matrix4x4 *transform) |
| bool | InduceViewChange (const ml7::Matrix4x4 *view) |
| bool | InduceProjectionChange (const ml7::Matrix4x4 *projection) |
| bool | InduceFVFChange (unsigned long fvf) |
| bool | InduceLightChange (const lights::Light *light) |
| bool | InduceMaterialChange (const materials::Material *material) |
| bool | InduceTextureChange (unsigned stage, const textures::BaseTexture *texture) |
| bool | CommitStateChanges () |
Static Public Attributes | |
| static const cl7::string_type | DEFAULT |
| static const cl7::string_type | STANDARD |
| static const cl7::string_type | LAST_USED |
Protected Member Functions | |
| const ml7::Matrix4x4 * | GetCurrentTransform () const |
| const ml7::Matrix4x4 * | GetCurrentView () const |
| const ml7::Matrix4x4 * | GetCurrentProjection () const |
| unsigned long | GetCurrentFVF () const |
| const lights::Light * | GetCurrentLight () const |
| const materials::Material * | GetCurrentMaterial () const |
| const textures::BaseTexture * | GetCurrentTexture (unsigned stage) const |
| const ml7::Matrix4x4 | GetCurrentWorldViewProjection () const |
| const ml7::Matrix4x4 | GetCurrentWorldView () const |
| const ml7::Vector3 | GetCurrentViewPosition () const |
| const ml7::Vector3 | GetCurrentViewDirection () const |
| bool | IsTransformDirty () const |
| bool | IsViewDirty () const |
| bool | IsProjectionDirty () const |
| bool | IsFVFDirty () const |
| bool | IsLightDirty () const |
| bool | IsMaterialDirty () const |
| bool | IsTextureDirty (unsigned stage) const |
| unsigned | GetMaxTextures () const |
Represents a pass within an effect covering a step of the chain representing the whole rendering process of the current scene.
| xl7::direct3d::rendering::Pass::Pass | ( | const cl7::string_type & | name, | |
| Effect * | effect, | |||
| const cl7::string_type & | render_target_identifier = STANDARD, |
|||
| const cl7::string_type & | depth_stencil_identifier = STANDARD | |||
| ) |
Explicit constructor.
| xl7::direct3d::rendering::Pass::~Pass | ( | void | ) | [virtual] |
Destructor.
| bool xl7::direct3d::rendering::Pass::CommitStateChanges | ( | ) | [virtual] |
Performs all necessary actions for the state changes induced. Returns true, if the state changes have successfully been committed.
Implements xl7::direct3d::rendering::IStateChanger.
| const Chain* xl7::direct3d::rendering::Pass::GetChain | ( | ) | const [inline] |
Returns the superior chain of this effect.
| Chain* xl7::direct3d::rendering::Pass::GetChain | ( | ) | [inline] |
Returns the superior chain of this effect.
| D3DCOLOR xl7::direct3d::rendering::Pass::GetClearColor | ( | ) | const [inline] |
Returns the color to clear the render-target surface with.
| bool xl7::direct3d::rendering::Pass::GetClearDepthStencil | ( | ) | const [inline] |
Returns the flag indicating whether to clear the depth-stencil surface in the beginning of this pass.
| bool xl7::direct3d::rendering::Pass::GetClearRenderTarget | ( | ) | const [inline] |
Returns the flag indicating whether to clear the render-target surface in the beginning of this pass.
| unsigned long xl7::direct3d::rendering::Pass::GetClearStencilValue | ( | ) | const [inline] |
Returns the stencil-value to clear the depth-stencil surface with.
| float xl7::direct3d::rendering::Pass::GetClearZValue | ( | ) | const [inline] |
Returns the z-value to clear the depth-stencil surface with.
| unsigned long xl7::direct3d::rendering::Pass::GetCurrentFVF | ( | ) | const [inline, protected] |
Returns the currently set flexible vertex format.
| const lights::Light* xl7::direct3d::rendering::Pass::GetCurrentLight | ( | ) | const [inline, protected] |
Returns the currently set light.
| const materials::Material* xl7::direct3d::rendering::Pass::GetCurrentMaterial | ( | ) | const [inline, protected] |
Returns the currently set material.
| const ml7::Matrix4x4* xl7::direct3d::rendering::Pass::GetCurrentProjection | ( | ) | const [inline, protected] |
Returns the currently set projection matrix.
| const textures::BaseTexture* xl7::direct3d::rendering::Pass::GetCurrentTexture | ( | unsigned | stage | ) | const [inline, protected] |
Returns the currently set texture of the given stage.
| const ml7::Matrix4x4* xl7::direct3d::rendering::Pass::GetCurrentTransform | ( | ) | const [inline, protected] |
Returns the currently set world transformation matrix.
| const ml7::Matrix4x4* xl7::direct3d::rendering::Pass::GetCurrentView | ( | ) | const [inline, protected] |
Returns the currently set view matrix.
| const ml7::Vector3 xl7::direct3d::rendering::Pass::GetCurrentViewDirection | ( | ) | const [protected] |
Returns the direction component of the currently set view matrix.
| const ml7::Vector3 xl7::direct3d::rendering::Pass::GetCurrentViewPosition | ( | ) | const [protected] |
Returns the position component of the currently set view matrix.
| const ml7::Matrix4x4 xl7::direct3d::rendering::Pass::GetCurrentWorldView | ( | ) | const [protected] |
Returns the world-view combination of the currently set matrices.
| const ml7::Matrix4x4 xl7::direct3d::rendering::Pass::GetCurrentWorldViewProjection | ( | ) | const [protected] |
Returns the world-view-projection combination of the currently set matrices.
| const cl7::string_type& xl7::direct3d::rendering::Pass::GetDepthStencilIdentifier | ( | ) | const [inline] |
Returns the identifier of the depth-stencil surface.
| Effect* xl7::direct3d::rendering::Pass::GetEffect | ( | ) | [inline] |
Returns the superior effect of this pass.
| const Effect* xl7::direct3d::rendering::Pass::GetEffect | ( | ) | const [inline] |
Returns the superior effect of this pass.
| unsigned xl7::direct3d::rendering::Pass::GetMaxTextures | ( | ) | const [inline, protected] |
Returns the maximum number of texture stages.
| const cl7::string_type& xl7::direct3d::rendering::Pass::GetName | ( | ) | const [inline] |
Returns the name of this pass.
| const cl7::string_type& xl7::direct3d::rendering::Pass::GetRenderTargetIdentifier | ( | ) | const [inline] |
Returns the identifier of the render-target surface.
| const scene::SceneGraph* xl7::direct3d::rendering::Pass::GetSurfaceSceneGraph | ( | ) | const [inline] |
Returns the scene graph to draw the contents of the surface of a previously used render-target texture (see IsPostSurfacePass).
| scene::SceneGraph* xl7::direct3d::rendering::Pass::GetSurfaceSceneGraph | ( | ) | [inline] |
Returns the scene graph to draw the contents of the surface of a previously used render-target texture (see SetPostSurfacePass).
| bool xl7::direct3d::rendering::Pass::InduceFVFChange | ( | unsigned long | fvf | ) | [virtual] |
Induces the action regarding the flexible vertex format change. Returns true, if the flexible vertex format has successfully been changed. Returns false, if the flexible vertex format either is up-to-date or cannot be changed.
Performs the action regarding the flexible vertex format change. Returns true, if the flexible vertex format has successfully been changed. Returns false, if the flexible vertex format either is up-to-date or cannot be changed.
Implements xl7::direct3d::rendering::IStateChanger.
| bool xl7::direct3d::rendering::Pass::InduceLightChange | ( | const lights::Light * | light | ) | [virtual] |
Induces the action regarding the light change. Returns true, if the light has successfully been changed. Returns false, if the light either is up-to-date or cannot be changed.
Performs the action regarding the light change. Returns true, if the light has successfully been changed. Returns false, if the light either is up-to-date or cannot be changed.
Implements xl7::direct3d::rendering::IStateChanger.
| bool xl7::direct3d::rendering::Pass::InduceMaterialChange | ( | const materials::Material * | material | ) | [virtual] |
Induces the action regarding the material change. Returns true, if the material has successfully been changed. Returns false, if the material either is up-to-date or cannot be changed.
Performs the action regarding the material change. Returns true, if the material has successfully been changed. Returns false, if the material either is up-to-date or cannot be changed.
Implements xl7::direct3d::rendering::IStateChanger.
| bool xl7::direct3d::rendering::Pass::InduceProjectionChange | ( | const ml7::Matrix4x4 * | projection | ) | [virtual] |
Induces the action regarding the projection matrix change. Returns true, if the projection matrix has successfully been changed. Returns false, if the projection matrix either is up-to-date or cannot be changed.
Performs the action regarding the projection matrix change. Returns true, if the projection matrix has successfully been changed. Returns false, if the projection matrix either is up-to-date or cannot be changed.
Implements xl7::direct3d::rendering::IStateChanger.
| bool xl7::direct3d::rendering::Pass::InduceTextureChange | ( | unsigned | stage, | |
| const textures::BaseTexture * | texture | |||
| ) | [virtual] |
Induces the action regarding the texture change. Returns true, if the texture has successfully been changed. Returns false, if the texture either is up-to-date or cannot be changed.
Performs the action regarding the texture change. Returns true, if the texture has successfully been changed. Returns false, if the texture either is up-to-date or cannot be changed.
Implements xl7::direct3d::rendering::IStateChanger.
| bool xl7::direct3d::rendering::Pass::InduceTransformChange | ( | const ml7::Matrix4x4 * | transform | ) | [virtual] |
Induces the action regarding the world transformation matrix change. Returns true, if the world transformation matrix has successfully been changed. Returns false, if the world transformation matrix either is up-to-date or cannot be changed.
Performs the action regarding the world transformation matrix change. Returns true, if the world transformation matrix has successfully been changed. Returns false, if the world transformation matrix either is up-to-date or cannot be changed.
Implements xl7::direct3d::rendering::IStateChanger.
| bool xl7::direct3d::rendering::Pass::InduceViewChange | ( | const ml7::Matrix4x4 * | view | ) | [virtual] |
Induces the action regarding the view matrix change. Returns true, if the view matrix has successfully been changed. Returns false, if the view matrix either is up-to-date or cannot be changed.
Performs the action regarding the view matrix change. Returns true, if the view matrix has successfully been changed. Returns false, if the view matrix either is up-to-date or cannot be changed.
Implements xl7::direct3d::rendering::IStateChanger.
| bool xl7::direct3d::rendering::Pass::IsFVFDirty | ( | ) | const [inline, protected] |
Returns the flag indicating whether the flexible vertex format has been changed.
| bool xl7::direct3d::rendering::Pass::IsLightDirty | ( | ) | const [inline, protected] |
Returns the flag indicating whether the light has been changed.
| bool xl7::direct3d::rendering::Pass::IsMaterialDirty | ( | ) | const [inline, protected] |
Returns the flag indicating whether the material has been changed.
| bool xl7::direct3d::rendering::Pass::IsPostSurfacePass | ( | ) | const [inline] |
Returns the flag indicating whether this pass should use its own scene graph to draw the contents of the surface of a previously used render-target texture.
| bool xl7::direct3d::rendering::Pass::IsProjectionDirty | ( | ) | const [inline, protected] |
Returns the flag indicating whether the projection matrix has been changed.
| bool xl7::direct3d::rendering::Pass::IsTextureDirty | ( | unsigned | stage | ) | const [inline, protected] |
Returns the flag indicating whether the texture of the given has been changed.
| bool xl7::direct3d::rendering::Pass::IsTransformDirty | ( | ) | const [inline, protected] |
Returns the flag indicating whether the world transformation matrix has been changed.
| bool xl7::direct3d::rendering::Pass::IsViewDirty | ( | ) | const [inline, protected] |
Returns the flag indicating whether the view matrix has been changed.
| bool xl7::direct3d::rendering::Pass::Render | ( | scene::SceneGraph * | scene_graph | ) |
Performs the complete rendering progress.
| void xl7::direct3d::rendering::Pass::SetClearBackBuffers | ( | bool | clear_render_target, | |
| bool | clear_depth_stencil, | |||
| D3DCOLOR | clear_color, | |||
| float | clear_z_value, | |||
| unsigned long | clear_stencil_value | |||
| ) |
Sets the flags indicating whether to clear the back-buffer surfaces (render-target and depth-stencil) in the beginning of this pass with the given values (color, z-value, and stencil-value).
| void xl7::direct3d::rendering::Pass::SetClearBackBuffers | ( | bool | clear_render_target, | |
| bool | clear_depth_stencil | |||
| ) |
Sets the flags indicating whether to clear the back-buffer surfaces (render-target and depth-stencil) in the beginning of this pass.
| void xl7::direct3d::rendering::Pass::SetClearColor | ( | D3DCOLOR | clear_color | ) | [inline] |
Sets the color to clear the render-target surface with.
| void xl7::direct3d::rendering::Pass::SetClearDepthStencil | ( | bool | clear_depth_stencil | ) | [inline] |
Sets the flag indicating whether to clear the depth-stencil surface in the beginning of this pass.
| void xl7::direct3d::rendering::Pass::SetClearDepthStencil | ( | bool | clear_depth_stencil, | |
| float | clear_z_value, | |||
| unsigned long | clear_stencil_value | |||
| ) |
Sets the flag indicating whether to clear the depth-stencil surface with the given z-value and stencil-value.
| void xl7::direct3d::rendering::Pass::SetClearRenderTarget | ( | bool | clear_render_target | ) | [inline] |
Sets the flag indicating whether to clear the render-target surface in the beginning of this pass.
| void xl7::direct3d::rendering::Pass::SetClearRenderTarget | ( | bool | clear_render_target, | |
| D3DCOLOR | clear_color | |||
| ) |
Sets the flag indicating whether to clear the render-target surface with the given color.
| void xl7::direct3d::rendering::Pass::SetClearStencilValue | ( | unsigned long | clear_stencil_value | ) | [inline] |
Sets the stencil-value to clear the depth-stencil surface with.
| void xl7::direct3d::rendering::Pass::SetClearZValue | ( | float | clear_z_value | ) | [inline] |
Sets the z-value to clear the depth-stencil surface with.
| void xl7::direct3d::rendering::Pass::SetPostSurfacePass | ( | bool | post_surface_pass | ) |
Sets the flag indicating whether this pass should use its own scene graph to draw the contents of the surface of a previously used render-target texture.
const cl7::string_type xl7::direct3d::rendering::Pass::DEFAULT [static] |
const cl7::string_type xl7::direct3d::rendering::Pass::LAST_USED [static] |
const cl7::string_type xl7::direct3d::rendering::Pass::STANDARD [static] |
1.7.1