Public Member Functions

xl7::direct3d::rendering::IStateChanger Class Reference

#include <IStateChanger.h>

Inheritance diagram for xl7::direct3d::rendering::IStateChanger:
xl7::direct3d::rendering::Pass xl7::direct3d::rendering::PipelinePass xl7::direct3d::rendering::ShaderPass gl7::repository::pass::ComicStylePass gl7::repository::pass::DepthMapPass gl7::repository::pass::EdgeFilterPass gl7::repository::pass::NormalDepthMapPass gl7::repository::pass::NormalMapPass gl7::repository::pass::ShadowMapPass gl7::repository::pass::TexturedPass gl7::repository::pass::TexturedPhongPass

List of all members.

Public Member Functions

virtual bool InduceTransformChange (const ml7::Matrix4x4 *transform)=0
virtual bool InduceViewChange (const ml7::Matrix4x4 *view)=0
virtual bool InduceProjectionChange (const ml7::Matrix4x4 *projection)=0
virtual bool InduceFVFChange (unsigned long fvf)=0
virtual bool InduceLightChange (const lights::Light *light)=0
virtual bool InduceMaterialChange (const materials::Material *material)=0
virtual bool InduceTextureChange (unsigned stage, const textures::BaseTexture *texture)=0
virtual bool CommitStateChanges ()=0

Member Function Documentation

virtual bool xl7::direct3d::rendering::IStateChanger::CommitStateChanges (  )  [pure virtual]

Performs all necessary actions for the state changes induced. Returns true, if the state changes have successfully been committed.

Implemented in xl7::direct3d::rendering::Pass.

virtual bool xl7::direct3d::rendering::IStateChanger::InduceFVFChange ( unsigned long  fvf  )  [pure virtual]

Induces the action regarding the flexible vertex format change. Returns true, if the flexible vertex format has successfully been changed. Returns false, if the flexible vertex format either is up-to-date or cannot be changed.

Implemented in xl7::direct3d::rendering::Pass.

virtual bool xl7::direct3d::rendering::IStateChanger::InduceLightChange ( const lights::Light light  )  [pure virtual]

Induces the action regarding the light change. Returns true, if the light has successfully been changed. Returns false, if the light either is up-to-date or cannot be changed.

Implemented in xl7::direct3d::rendering::Pass.

virtual bool xl7::direct3d::rendering::IStateChanger::InduceMaterialChange ( const materials::Material material  )  [pure virtual]

Induces the action regarding the material change. Returns true, if the material has successfully been changed. Returns false, if the material either is up-to-date or cannot be changed.

Implemented in xl7::direct3d::rendering::Pass.

virtual bool xl7::direct3d::rendering::IStateChanger::InduceProjectionChange ( const ml7::Matrix4x4 projection  )  [pure virtual]

Induces the action regarding the projection matrix change. Returns true, if the projection matrix has successfully been changed. Returns false, if the projection matrix either is up-to-date or cannot be changed.

Implemented in xl7::direct3d::rendering::Pass.

virtual bool xl7::direct3d::rendering::IStateChanger::InduceTextureChange ( unsigned  stage,
const textures::BaseTexture texture 
) [pure virtual]

Induces the action regarding the texture change. Returns true, if the texture has successfully been changed. Returns false, if the texture either is up-to-date or cannot be changed.

Implemented in xl7::direct3d::rendering::Pass.

virtual bool xl7::direct3d::rendering::IStateChanger::InduceTransformChange ( const ml7::Matrix4x4 transform  )  [pure virtual]

Induces the action regarding the world transformation matrix change. Returns true, if the world transformation matrix has successfully been changed. Returns false, if the world transformation matrix either is up-to-date or cannot be changed.

Implemented in xl7::direct3d::rendering::Pass.

virtual bool xl7::direct3d::rendering::IStateChanger::InduceViewChange ( const ml7::Matrix4x4 view  )  [pure virtual]

Induces the action regarding the view matrix change. Returns true, if the view matrix has successfully been changed. Returns false, if the view matrix either is up-to-date or cannot be changed.

Implemented in xl7::direct3d::rendering::Pass.


The documentation for this class was generated from the following file:
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