#include <Vertex.h>
Public Types | |
| enum | Flags { Selected = 1, Hidden = 2, Selected2 = 4 } |
Public Member Functions | |
| Vertex (void) | |
| ~Vertex (void) | |
| Vertex (const Vertex &rhs) | |
| Vertex & | operator= (const Vertex &rhs) |
| bool | Init (const unsigned char *buffer, unsigned *offset) |
Public Attributes | |
| Scalar< Flags > | flags |
| Vector< Scalar< float >, 3 > | vertex |
| Scalar< char > | bone_id |
| Scalar< unsigned char > | ref_count |
| enum ms3d::Vertex::Flags |
| ms3d::Vertex::Vertex | ( | void | ) |
Default constructor.
| ms3d::Vertex::~Vertex | ( | void | ) |
Destructor.
| ms3d::Vertex::Vertex | ( | const Vertex & | rhs | ) |
Copy constructor.
| bool ms3d::Vertex::Init | ( | const unsigned char * | buffer, | |
| unsigned * | offset | |||
| ) |
| Scalar<char> ms3d::Vertex::bone_id |
| Scalar<unsigned char> ms3d::Vertex::ref_count |
| Vector<Scalar<float>, 3> ms3d::Vertex::vertex |
1.7.1