Public Attributes

xl7::PreConfig::D3D Struct Reference

#include <PreConfig.h>

List of all members.

Public Attributes

int adapter_id
D3DDEVTYPE device_type
bool full_screen
D3DDISPLAYMODE display_mode
D3DFORMAT back_buffer_format
D3DFORMAT z_stencil_buffer_format
D3DMULTISAMPLE_TYPE multisampling_level
DWORD multisampling_quality
bool shader_support

Detailed Description

The presets for the Direct3D component.


Member Data Documentation

The graphics adapter ID.

The back buffer (color buffer) format.

The Direct3D device type.

The display mode including resolution and stuff.

The flag specifying full screen or windowed mode.

The multisampling level.

The multisampling quality.

The flag specifying whether shader support is enabled.

The z-buffer (and stencil buffer) format.


The documentation for this struct was generated from the following file:
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