#include <PreConfig.h>
Public Attributes | |
| int | adapter_id |
| D3DDEVTYPE | device_type |
| bool | full_screen |
| D3DDISPLAYMODE | display_mode |
| D3DFORMAT | back_buffer_format |
| D3DFORMAT | z_stencil_buffer_format |
| D3DMULTISAMPLE_TYPE | multisampling_level |
| DWORD | multisampling_quality |
| bool | shader_support |
The presets for the Direct3D component.
The graphics adapter ID.
| D3DFORMAT xl7::PreConfig::D3D::back_buffer_format |
The back buffer (color buffer) format.
| D3DDEVTYPE xl7::PreConfig::D3D::device_type |
The Direct3D device type.
| D3DDISPLAYMODE xl7::PreConfig::D3D::display_mode |
The display mode including resolution and stuff.
The flag specifying full screen or windowed mode.
| D3DMULTISAMPLE_TYPE xl7::PreConfig::D3D::multisampling_level |
The multisampling level.
The multisampling quality.
The flag specifying whether shader support is enabled.
The z-buffer (and stencil buffer) format.
1.7.1