#include <PlayerCharacterDesc.h>
Public Member Functions | |
| PlayerCharacterDesc (unsigned id, const ml7::Vector2 &position, float orientation, const bl7::geometry2::Box &box) | |
| PlayerCharacterDesc (const PlayerCharacterDesc &rhs) | |
| PlayerCharacterDesc & | operator= (const PlayerCharacterDesc &rhs) |
| virtual | ~PlayerCharacterDesc (void) |
The (base) player character description class.
| cyber::world::characters::PlayerCharacterDesc::PlayerCharacterDesc | ( | unsigned | id, | |
| const ml7::Vector2 & | position, | |||
| float | orientation, | |||
| const bl7::geometry2::Box & | box | |||
| ) |
Explicit constructor.
| cyber::world::characters::PlayerCharacterDesc::PlayerCharacterDesc | ( | const PlayerCharacterDesc & | rhs | ) |
Copy constructor.
| cyber::world::characters::PlayerCharacterDesc::~PlayerCharacterDesc | ( | void | ) | [virtual] |
Destructor.
| PlayerCharacterDesc & cyber::world::characters::PlayerCharacterDesc::operator= | ( | const PlayerCharacterDesc & | rhs | ) |
Copy assignment operator.
1.7.1