Public Member Functions

gl7::repository::pass::TexturedPass Class Reference

#include <TexturedPass.h>

Inheritance diagram for gl7::repository::pass::TexturedPass:
xl7::direct3d::rendering::ShaderPass xl7::direct3d::rendering::Pass xl7::direct3d::rendering::IRenderable xl7::direct3d::rendering::IStateChanger

List of all members.

Public Member Functions

 TexturedPass (xl7::direct3d::rendering::Effect *effect, const cl7::string_type &render_target_identifier=STANDARD, const cl7::string_type &depth_stencil_identifier=STANDARD)
 ~TexturedPass (void)
const shader::TexturedComboGetTexturedCombo () const
shader::TexturedComboGetTexturedCombo ()

Constructor & Destructor Documentation

gl7::repository::pass::TexturedPass::TexturedPass ( xl7::direct3d::rendering::Effect effect,
const cl7::string_type render_target_identifier = STANDARD,
const cl7::string_type depth_stencil_identifier = STANDARD 
)

Explicit constructor.

gl7::repository::pass::TexturedPass::~TexturedPass ( void   ) 

Destructor.


Member Function Documentation

const shader::TexturedCombo* gl7::repository::pass::TexturedPass::GetTexturedCombo (  )  const [inline]

Returns the textured shader combo.

shader::TexturedCombo* gl7::repository::pass::TexturedPass::GetTexturedCombo (  )  [inline]

Returns the textured shader combo.


The documentation for this class was generated from the following files:
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