#include <EdgeFilterPass.h>
Public Member Functions | |
| EdgeFilterPass (xl7::direct3d::rendering::Effect *effect, const cl7::string_type &render_target_identifier=STANDARD, const cl7::string_type &depth_stencil_identifier=STANDARD) | |
| ~EdgeFilterPass (void) | |
| const shader::EdgeFilterCombo * | GetEdgeFilterCombo () const |
| shader::EdgeFilterCombo * | GetEdgeFilterCombo () |
| gl7::repository::pass::EdgeFilterPass::EdgeFilterPass | ( | xl7::direct3d::rendering::Effect * | effect, | |
| const cl7::string_type & | render_target_identifier = STANDARD, |
|||
| const cl7::string_type & | depth_stencil_identifier = STANDARD | |||
| ) |
Explicit constructor.
| gl7::repository::pass::EdgeFilterPass::~EdgeFilterPass | ( | void | ) |
Destructor.
| const shader::EdgeFilterCombo* gl7::repository::pass::EdgeFilterPass::GetEdgeFilterCombo | ( | ) | const [inline] |
Returns the edge-filter shader combo.
| shader::EdgeFilterCombo* gl7::repository::pass::EdgeFilterPass::GetEdgeFilterCombo | ( | ) | [inline] |
Returns the edge-filter shader combo.
1.7.1