#include <PipelinePass.h>
Public Member Functions | |
| PipelinePass (const cl7::string_type &name, Effect *effect, const cl7::string_type &render_target_identifier=STANDARD, const cl7::string_type &depth_stencil_identifier=STANDARD) | |
| virtual | ~PipelinePass (void) |
Represents a pass within an effect covering a step of the chain representing the whole rendering process of the current scene. This pass uses the fixed render pipeline to draw the geometry.
| xl7::direct3d::rendering::PipelinePass::PipelinePass | ( | const cl7::string_type & | name, | |
| Effect * | effect, | |||
| const cl7::string_type & | render_target_identifier = STANDARD, |
|||
| const cl7::string_type & | depth_stencil_identifier = STANDARD | |||
| ) |
Explicit constructor.
| xl7::direct3d::rendering::PipelinePass::~PipelinePass | ( | void | ) | [virtual] |
Destructor.
1.7.1