#include <DepthMapPass.h>
Public Member Functions | |
| DepthMapPass (xl7::direct3d::rendering::Effect *effect, const cl7::string_type &render_target_identifier=STANDARD, const cl7::string_type &depth_stencil_identifier=STANDARD) | |
| ~DepthMapPass (void) | |
| const shader::DepthMapCombo * | GetDepthMapCombo () const |
| shader::DepthMapCombo * | GetDepthMapCombo () |
| gl7::repository::pass::DepthMapPass::DepthMapPass | ( | xl7::direct3d::rendering::Effect * | effect, | |
| const cl7::string_type & | render_target_identifier = STANDARD, |
|||
| const cl7::string_type & | depth_stencil_identifier = STANDARD | |||
| ) |
Explicit constructor.
| gl7::repository::pass::DepthMapPass::~DepthMapPass | ( | void | ) |
Destructor.
| const shader::DepthMapCombo* gl7::repository::pass::DepthMapPass::GetDepthMapCombo | ( | ) | const [inline] |
Returns the depth-map shader combo.
| shader::DepthMapCombo* gl7::repository::pass::DepthMapPass::GetDepthMapCombo | ( | ) | [inline] |
Returns the depth-map shader combo.
1.7.1