#include <ConfigRepository.h>
Structure that holds the resource manager with the textures and models, the Direct3D device, pre-defined (non-dynamic) textures and stuff like that.
The position of the camera.
the background color of the editor.
The Direct3D device.
The color of (fixed) blocks.
The "fringe" texture.
The color of the grid the objects should be aligned to.
The scale of the grid the objects should be aligned to.
The color of (movable) blocks.
The "region" texture.
The resource manager holding the textures and models.
The (primary) color of the editing tools.
The auxiliary color of the editing tools.
1.7.1