Public Attributes

cyber::renderer::ConfigRepository Struct Reference

#include <ConfigRepository.h>

List of all members.

Public Attributes

world::ResourceManagerrm
xl7::direct3d::RenderDevicedevice
ml7::Vector3 camera_position
xl7::direct3d::colors::Color clear_color
xl7::direct3d::colors::Color grid_color
float grid_scale
xl7::direct3d::colors::Color fixed_block_color
xl7::direct3d::colors::Color movable_block_color
xl7::direct3d::textures::Textureregion_texture
xl7::direct3d::textures::Texturefringe_texture
xl7::direct3d::colors::Color tool_color
xl7::direct3d::colors::Color tool_color_aux

Detailed Description

Structure that holds the resource manager with the textures and models, the Direct3D device, pre-defined (non-dynamic) textures and stuff like that.


Member Data Documentation

The position of the camera.

the background color of the editor.

The Direct3D device.

The color of (fixed) blocks.

The "fringe" texture.

The color of the grid the objects should be aligned to.

The scale of the grid the objects should be aligned to.

The color of (movable) blocks.

The "region" texture.

The resource manager holding the textures and models.

The (primary) color of the editing tools.

The auxiliary color of the editing tools.


The documentation for this struct was generated from the following file:
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