#include <Buoyancy.h>
Public Member Functions | |
| virtual | ~Buoyancy (void) |
| Buoyancy (const float volume, const float max_depth, const ml7::Vector2 ¢er, const float density=1000.0f, const ml7::Vector2 &surface=ml7::Vector2(0.0f, 1.0f), const ml7::Vector2 &origin=ml7::Vector2(0.0f, 0.0f)) | |
| float | get_volume () const |
| float | get_max_depth () const |
| const ml7::Vector2 & | get_center () const |
| float | get_density () const |
| const ml7::Vector2 & | get_surface () const |
| const ml7::Vector2 & | get_origin () const |
| void | set_volume (const float volume) |
| void | set_max_depth (const float max_depth) |
| void | set_center (const ml7::Vector2 ¢er) |
| void | set_density (const float density) |
| void | set_surface (const ml7::Vector2 &surface) |
| void | set_origin (const ml7::Vector2 &origin) |
A force generator that applies buoyancy forces to 2d rigid bodies. One instance may be used for multiple rigid bodies, if they all are about to have the same volume (and shape).
| virtual bl7::rigidbodies2::Buoyancy::~Buoyancy | ( | void | ) | [inline, virtual] |
Destructor.
| bl7::rigidbodies2::Buoyancy::Buoyancy | ( | const float | volume, | |
| const float | max_depth, | |||
| const ml7::Vector2 & | center, | |||
| const float | density = 1000.0f, |
|||
| const ml7::Vector2 & | surface = ml7::Vector2(0.0f, 1.0f), |
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| const ml7::Vector2 & | origin = ml7::Vector2(0.0f, 0.0f) | |||
| ) | [inline] |
Explicit constructor with parameters specifying the volume of sunken objects (rigid bodies), the depth from which the maximum buoyancy force is reached, the center point of buoyancy in body coordinates, the density of the liquid, the surface normal (and height above 0 as the vector's magnitude) and the origin, the surface relates to.
| const ml7::Vector2& bl7::rigidbodies2::Buoyancy::get_center | ( | ) | const [inline] |
Returns the center point of buoyancy in body coordinates.
| float bl7::rigidbodies2::Buoyancy::get_density | ( | ) | const [inline] |
Returns the density of the liquid.
| float bl7::rigidbodies2::Buoyancy::get_max_depth | ( | ) | const [inline] |
Returns the submersion depth from which the maximum buoyancy is reached.
| const ml7::Vector2& bl7::rigidbodies2::Buoyancy::get_origin | ( | ) | const [inline] |
Returns the origin to which the surface normal and level relate.
| const ml7::Vector2& bl7::rigidbodies2::Buoyancy::get_surface | ( | ) | const [inline] |
Returns the surface normal (and height/level above 0) of the liquid.
| float bl7::rigidbodies2::Buoyancy::get_volume | ( | ) | const [inline] |
Returns the volume of objects (rigid bodies).
| void bl7::rigidbodies2::Buoyancy::set_center | ( | const ml7::Vector2 & | center | ) | [inline] |
Sets the center point of buoyancy in body coordinates.
| void bl7::rigidbodies2::Buoyancy::set_density | ( | const float | density | ) | [inline] |
Sets the density of the liquid.
| void bl7::rigidbodies2::Buoyancy::set_max_depth | ( | const float | max_depth | ) | [inline] |
Sets the submersion depth from which the maximum buoyancy is reached.
| void bl7::rigidbodies2::Buoyancy::set_origin | ( | const ml7::Vector2 & | origin | ) | [inline] |
Sets the origin to which the surface normal and level relate.
| void bl7::rigidbodies2::Buoyancy::set_surface | ( | const ml7::Vector2 & | surface | ) | [inline] |
Sets the surface normal (and height/level above 0) of the liquid.
| void bl7::rigidbodies2::Buoyancy::set_volume | ( | const float | volume | ) | [inline] |
Sets the colume of objects (rigid bodies).
1.7.1