Public Member Functions | Protected Member Functions

cyber::world::BodyObject Class Reference

#include <BodyObject.h>

Inheritance diagram for cyber::world::BodyObject:
cyber::world::Object gl7::ingame::Entity cyber::world::BoxBodyObject cyber::world::PolyBodyObject cyber::world::SphereBodyObject cyber::world::blocks::Block cyber::world::blocks::FixedBlock cyber::world::blocks::MovableBlock

List of all members.

Public Member Functions

const
bl7::rigidbodies2::RigidBody
get_body () const
bl7::rigidbodies2::RigidBodyget_body ()

Protected Member Functions

 BodyObject (World *world, const BodyObjectDesc *desc)
virtual ~BodyObject (void)

Constructor & Destructor Documentation

cyber::world::BodyObject::BodyObject ( World world,
const BodyObjectDesc desc 
) [protected]

Explicit constructor.

cyber::world::BodyObject::~BodyObject ( void   )  [protected, virtual]

Destructor.


Member Function Documentation

const bl7::rigidbodies2::RigidBody* cyber::world::BodyObject::get_body (  )  const [inline]

Returns the rigid body.

bl7::rigidbodies2::RigidBody* cyber::world::BodyObject::get_body (  )  [inline]

Returns the rigid body.


The documentation for this class was generated from the following files:
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