#include <Triangle.h>
Public Types | |
| enum | Flags { Selected = 1, Hidden = 2, Selected2 = 4 } |
Public Member Functions | |
| Triangle (void) | |
| ~Triangle (void) | |
| Triangle (const Triangle &rhs) | |
| Triangle & | operator= (const Triangle &rhs) |
| bool | Init (const unsigned char *buffer, unsigned *offset) |
Public Attributes | |
| Scalar< Flags > | flags |
| Vector< Scalar< unsigned short >, 3 > | vertex_indices |
| Vector< Vector< Scalar< float >, 3 >, 3 > | vertex_normals |
| Vector< Scalar< float >, 3 > | s |
| Vector< Scalar< float >, 3 > | t |
| Scalar< unsigned char > | smoothing_group |
| Scalar< unsigned char > | group_index |
| ms3d::Triangle::Triangle | ( | void | ) |
Default constructor.
| ms3d::Triangle::~Triangle | ( | void | ) |
Destructor.
| ms3d::Triangle::Triangle | ( | const Triangle & | rhs | ) |
Copy constructor.
| bool ms3d::Triangle::Init | ( | const unsigned char * | buffer, | |
| unsigned * | offset | |||
| ) |
| Scalar<unsigned char> ms3d::Triangle::group_index |
| Vector<Scalar<float>, 3> ms3d::Triangle::s |
| Scalar<unsigned char> ms3d::Triangle::smoothing_group |
| Vector<Scalar<float>, 3> ms3d::Triangle::t |
| Vector<Scalar<unsigned short>, 3> ms3d::Triangle::vertex_indices |
| Vector<Vector<Scalar<float>, 3>, 3> ms3d::Triangle::vertex_normals |
1.7.1