#include <Scene.h>
Public Member Functions | |
| Scene (const ml7::Vector2 &size=ml7::Vector2(1024.0f, 768.0f)) | |
| ~Scene (void) | |
| bl7::rigidbodies2::World * | GetWorld () |
| void | Reset () |
| bool | Load () |
| bool | Save () |
| scene::Scene::Scene | ( | const ml7::Vector2 & | size = ml7::Vector2( 1024.0f, 768.0f ) |
) |
Default/Explicit constructor.
| scene::Scene::~Scene | ( | void | ) |
Destructor.
| bl7::rigidbodies2::World* scene::Scene::GetWorld | ( | ) | [inline] |
Returns the simulation world for the rigid bodies of the scene.
| bool scene::Scene::Load | ( | ) |
Loads the scene from a file.
| void scene::Scene::Reset | ( | ) |
Resets the scene.
| bool scene::Scene::Save | ( | ) |
Saves the scene to a file.
1.7.1